Team Name: GUS Robotics Inc.
Team Size: 20 Students, 13 Mentors and Alumni
Schools: Platt High School, Maloney High School, Wilcox Tech High School, Lyman Hall High School
Competitions: Suffield Shakedown (FRC), Connecticut Regional (FRC), Connecticut VEX Tournament (FTC), FRC Championships (FRC), BattleCry10 @ WPI (FRC), Where's Wolcott? (FRC), Bash at the Beach (FRC), Savage Soccer @ WPI (FTC), Savage Soccer South of the Border (FTC),
Awards: CT Regional "Motorola Quality Award"; Where's Wolcott "Team Spirit"; Savage Soccer @ WPI "Savage Spirit", "Terrific Teamwork" and "Finalist"; Bash at the Beach "Cool Under Fire" and "Finalist"; Savage Soccer South "Judges Award" and "Champion"
Behind the 'Bots
Behind every robot is a story. A story of late nights, endless programming, and a rush to get everything done in only six weeks. Learn more about the design, fabrication, and achievements of each of our robots from our rookie year's bot to our latest robot, Gus 9.
In 2009, out FIRST Robotics team attended and competed in 10 competitions: Suffield Shakedown, Connecticut Regional, VEX Tournament, FRC Championships, BattleCry10 @ WPI, QCC VRC Tournament, Where's Wolcott?, Bash at the Beach, Savage Soccer @ WPI, and Savage Soccer South of the Border. We won 12 awards at these competitions: "Motorola Quality Award" at the Connecticut Regional; "Team Spirit" at Where's Wolcott?; "Savage Spirit", "Terrific Teamwork" and "Finalist" at Savage Soccer @ WPI; "Cool Under Fire" and "Finalist" at Bash at the Beach; "Judges Award" and "Savage Champions" at Savage Soccer South of the Border; and "Judges", "Amaze" and "Tournament Champion" at VEX Tournament.
This year we added another fundraiser, the Potato and Corn Festival. We also did a promote FIRST/community outreach to a local preschool, Head Start. We showed the kids what our robot was designed to do and they had fun playing "catch" with the robot. The children also enjoyed listening to a story we red them about Wall-E and the coloring in pictures of Wall-E.
Games Competed In
Lunacy was a game played on a field known as the Crater, where teams would place orbit balls in the trailers hitched to the opposing alliance's robots. You want to score as many orbit balls in the opposing alliance trailers in 2 minutes and 15 seconds. When you placed a moon rock (orbit balls) in the trailer it would be worth 2 points. The payload specialist can enter moon rocks into play by launching them over the alliance station wall, launching them over/through the outpost shield, or passing them backwards through the fueling port/airlock. The payload specialist would be able to give out an empty cell that was worth 2 points. When an empty cell exits the crater via a fueling port, it is retrieved by the payload specialist and stored on the cell rack. During the last 20 seconds of the match, the payload specialist may enter a super cell that is worth 15 points, into play by removing it from the cell rack. They may then enter it into the crater, either over the Alliance Station Wall or through the fueling port. A robot or payload specialist can score any super cell that has been entered in play. If a super cell is removed from the cell rack before the last 20 seconds of the match or is not exchanged, then two penalties will be assigned to the offending alliance: under such conditions, the super cell may still be entered into play and subsequently scored.